Who’s Who?

Remember those silly icebreakers we’d play at the start of every school year.  It’s really no different now that we’re all grown up. Getting to know new people can still feel a bit awkward but this game makes it easier, more interesting and helps you quickly get to know your new team. 

Who’s Who?
(A successful fun ice breaker to help new team members get to know each other)

SET UP

1. Each person gets a 3 X 5 card lined on one side.
2. Write initials or code name on back side in small letters
3. Number the lines from 1 to 10
4. Blackboard, White Board or large meeting pad contains numbered topic list (as below)

Favorite work task(s)
Least Favorite Thing in the world
Rule that I would like to break – reason why
Rule I would like to break, but NEVER WOULD BECAUSE
This makes a perfect work day for me
Most people tell me I’m very good at
What I would own if I could afford it
What I would never want even if you gave it to me
Craziest Thing I have ever done  (should be Legal)
If I could be a famous person, I would be like (personal hero)

ACTIVITY

Staff is seated in circle or around table where all face one another

5. Leader sets time limit of 5-7 SILENT minutes to write short answer to each point.
    Explains that answer should be SHORT like a “newspaper headline”
6. Participants enter personal answers onto numbered lines; short & simple
7. Leader announces remaining time warning = 1 or 2 minute until deadline
8. At deadline, leader picks up cards. When all are collected, leader shuffles cards.
9. Repeats question and reads answer (one at a time)… slowly… as appropriate.   Asks “can anybody figure out who THIS is? Keep reading questions and answers until someone identifies the person or no one guesses correctly.
10. If nobody guesses correctly, subject stands up and says: “Who’s who…Is me!”
      then gets own card and elaborates on one or two of the surprising things.
      If person is correctly identified, card is returned to subject who stands up
      and recites remaining answers from his/her card.   Banter with others is encouraged and adds fun to the exchange.   

Many possible “wrap ups” include leader comments about positive info.
If group reaches “freewheeling mood” suggest that members try to coin a funny
“nickname” for themselves… such as:    “Helpful Herb”    “Serious Sally”   “Dependable Dan”   “Alert Anne”   ” “Curious Clarke”  “Reliable Ralph”   “Answer-Man Albert”  “NASCAR Nick”

It MAY be helpful if the leader offers two or three possible names for a few of the staff. Emphasis is on developing better understanding of others and revealing traits to build friendliness and cooperation.